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Jesper Molander Berglund
Jesper Molander Berglund
Senior Hard Surface Artist @ Kreator │ Ex Rockstar Games
Stockholm, Sweden

Summary

My motto is to always aspire to learn new techniques and knowledge to improve my workflow and ultimately, led to better results. I am self-taught and have been modeling 3D since spring of 2017.

Skills

3D ModelingMayaZbrushUV MappingRetopologyTopogun3DcoatSubstaince PainterSubstance DesignerRiggingKeyshotHard Surface ModelingskinningFusionEnvironment ModelingProp DesignEnvironment DesignProp Modeling

Software proficiency

Maya
Maya
3ds Max
3ds Max
Modo
Modo
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Plasticity
Plasticity
Keyshot
Keyshot
Fusion 360
Fusion 360

Productions

    • Video Game
      Unannounced FPS Project
    • Year
      2026
    • Role
      Senior Hard Surface Artist
    • Company
      Kreator
    • Video Game
      Grand Theft Auto 6
    • Year
      2026
    • Role
      Props and Weapon Artist
    • Company
      Rockstar Games
    • Video Game
      Alara Prime
    • Year
      2025
    • Role
      Hard Surface Artist
    • Company
      Fall Damage Studio
    • Video Game
      Scrap Mechanic
    • Year
      2016
    • Role
      Prop & Environment Artist
    • Company
      Axolot Games

Experience

  • Senior Hard Surface Artist at Kreator Studios
    Stockholm, SE
    September 2025 - Present

  • Props and Weapon Artist at Rockstar Games
    Edinburgh, GB
    July 2024 - June 2025

  • Senior Hard Surface Artist at Fall Damage
    Stockholm, SE
    July 2019 - July 2024

  • 3D-Artist Prop Intern at Axolot Games
    Stockholm, SE
    January 2019 - July 2019